Gaming Technology Summit to Emphasize Online, Mobile Gaming

There will be more sessions than ever focusing on online and mobile gaming at the ninth annual Gaming Technology Summit.

Online and mobile video game technologies will be the focus of six hour-long sessions at the conference, with everything from current mobile gaming technologies that are already transforming gaming operations to how and when online gaming could become a reality in the American market.

“We survey attendees every year to see which topics they want to learn more about at Gaming Technology Summit and, this year, online and mobile gaming were off the charts in terms of interest,” said Saverio R. Scheri III, Managing Director at WhiteSand Gaming, co-producer of the Summit along with BNP Media. “We’re confident that we’ll deliver relevant content that will help gaming professionals make sense of the complicated online and mobile gaming landscapes and return to their jobs with practical knowledge that they can start applying immediately.”

Gaming Technology Summit attendees will be able to choose among the following online and mobile gaming sessions:

  • Video Gaming Update: The current state of key legislation, the impact of state and federal taxes, and the likely outcome bills in the legislative pipeline will be discussed.
  • Online Gaming Technology: Getting ready for the online world means addressing key areas right now, such as to build or buy; host or third-party; security; marketing; brand management and more.
  • Mobile Technology for the Gaming Resort: Everything from hotel check-in and dinner reservations to requesting your car from valet can be done from your mobile device. Now IT leaders must work with brand marketing leaders to determine which technology to deploy, where to deploy it, and how to pay for it.
  • Video Gaming Manufacturers Build Outside the Box with Internet and Mobile Technology: Hear how Video Gaming manufacturers continue to leverage content through online, interactive and mobile technologies, and what these strategies mean for their future growth and for gaming operators.
  • Mobile Gaming Apps: Rinky-Dink to Robust: Mainstream hotel chains, airlines, rental car agencies, and online booking engines have all rolled out mobile applications that allow customers to search for fares, make a booking, and check-in via their phone. Gaming resorts have followed suit, some more effectively than others.
  • Mobile Gaming – Now a Reality, Not Just Idle Chatter: Continuing to grow in popularity, mobile gaming is becoming a bona fide revenue source for online gaming. With implementations at the Cosmopolitan, Venetian & Palazzo, Hard Rock, and Tropicana, Cantor Gaming is moving fast with their mobile gaming solution. And the international market is primed and ready to explode.

The online and mobile video gaming sessions are just the tip of the learning iceberg at Gaming Technology Summit. Making keynote presentations will be Steve Murphy, Chief Strategy Officer, Microsoft; Michelle Tinsley, GM Embedded Technology, Intel Corp.; and Paul Steelman, CEO, Steelman Partners. The program includes over 30 information-packed conference sessions and vendor workshops during its two-day run.

In addition, Mike Wood returns with his popular pre-show Project Management Workshop on May 23, and presenting sponsor Gaming Standards Association will again offer pre-show workshops that are open to all Summit attendees.

For the complete program and to see a current speaker list, please visit www.gametechsummit.com. The proven ability of the Summit to reach leading technology professionals gives vendors a unique opportunity to reach key customers through exhibit booths and sponsorships. Current sponsors include such leading companies as Aristocrat, Bally Technologies, Intel, IGT and Konami.

The Summit is co-produced by WhiteSand Gaming, which provides strategy, operations and technology consulting services to the gaming and hospitality industries; and BNP Media Gaming Group, the leading producer of trade magazines, newsletters and trade shows serving the gaming industry around the world.

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