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Phil Gelber is vice president of game
development for WMS, overseeing production and quality at the
company’s four studios located in Chicago, Las Vegas, Sydney and
London. Casino Journal contributing writer Regina Lafay
recently spoke with Gelber about new WMS technologies and the future
of the company.
WMS has traditionally been seen as
a slot manufacturer, yet there seems to be significant movement into
systems operations for the company as well. How would you describe
the company’s position in the gaming market today?
GELBER: With the advent of
system-based gaming, obviously WMS had to adapt to the change. The
last couple of years we put a lot of effort behind system-based
gaming starting about four years ago when we acquired Big Foot
Software in Reno. They developed our wide-area progressive system.
That was kind of the start of our WMS Network Systems.
Since then we’ve just been adding
people and technology. About five months ago we launched our first
server-based product in the field, which is MONOPOLY™ Big Event
Gaming®. This is our communal game product, which is the first of
its kind where all the players play and win together, and the
bidding is controlled by a server.
We are moving into a system based
world, but we look at it differently than some of our competitors.
We look at it from a game enablement perspective. How can we make a
better game with this technology? That’s where we spend a lot of our
functionality. How do we make a better game for the player and
ultimately a better performing product for the operator?
WMS is doing something fairly
unique with its MONOPOLY™ Big Event Promotion—letting customers play
the games at home for free first before coming to the casino.
Describe the thinking behind that concept.
GELBER: We feel that customers not
only make spontaneous decisions on the casino floor but that they
also make a lot of their decisions prior to coming to the casino.
They have a fixed budget and many times they decide which games
they’re going to play on their way out of the casino, on their way
to the casino, or idle times in between. We feel using the Internet
(is a great way) for them to connect with these complex games.
Community gaming is a deep, rich but complex game, so we want to
give them the opportunity to interact with the game in the comfort
of their home. We want them to understand the benefits and the
advantages to them in the form of enhanced game play, interactive
elements, communal bonus rounds, sensory emersion gaming, etc.
This gives us the ability to develop
a connection with them with our brand—but more importantly to get
them educated with the game so that they are not intimidated by it
and actually seek it out. And the more comfortable they are with the
game, they’re going to sit down and play longer.
Where does WMS stand when it comes
to downloadable and server-based technology?
GELBER: It’s a technology we’re fully
embracing. We’re fully interoperable with G2S. Our system has the
ability to work with other manufacturer’s systems. But really it’s
about the game. Again, we focus on ways to utilize the technology to
make the game better. MONOPOLY™ Big Event is just the tip of the
iceberg of what we are able to do.
This interview in its entirety
will run in the June issue of Casino Journal.
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